Day of the Shell (TBA)
Fast Paced Roguelite Tactical. Developed by Duper Games and Published by Goblinz.
Roles:
Audio Direction, Music, Sound Effects, FMOD, Additional Programming, Integration, UX, Narration
LD46: The Secret Flame (web)
Made in 72h for Ludum Dare #46. Ranked #4 out of 3576 entries.
Roles:
Music, Sound Effects, Additional Programming, Integration
Monastr (Mobile)
Indie mobile game made with Unreal Engine by Eleven Dusk Studios.
Roles:
Audio Consulting, Sound Design, Audio UX
Mosaic
Made in Unity in under a week for Music Game Jam 2017. Ranked #2 out of 59 entries.
Roles:
Project Management, Programming, Game Design, Level Design, Integration
Potitastro (web)
Indie game vertical slice made in Gdevelop by Eliezer Leneus and Thibault Moulin.
Roles:
Music, Additional Sound Design, Integration
You Played Yourself
Made in a week for Movie Game Jam 2017. Ranked #2 out of 115 entries.
Roles:
Composition (procedural, interactive music)
Shepard’s Crazy Stairs (web)
Made in under a week for Audio Game Jam 2, with a focus on accessibility: playable by blind people and challenging for everyone.
Roles:
Project Management, Game Design, Level Design, Programming, Integration
Flappy Fish (web)
Flappy Fish is a base project for game development workshops I run as part of Empowerment Lab, teaching girls aged 12-16 game development and many other creative and digital skills.
Roles:
Project Management, Programming, Game Design, Course Development